Music & Sound Design

From toys to games to film, I’ve been very lucky to have composed music and sounds designs for many great projects. One notable client includes toy company Big Monster Toys, who I worked closely with to compose sound elements for a several interactive music toys- including Zizzle’s award winning iZ (pictured above). They chose to utilize my services as my unique sound  lends itself to children’s toys, and my ability to create virtual sound machines speeds up the prototyping process. Their client Zizzle was impressed at being able to virtually play with their product so early in the development stage. Since then, I have composed for other interactive toys, including Zizzle’s next success, Zounds. I have created music for games, interactive media and more, continually challenging myself with my own personal work and in the producer battle Iron Chef of Music. If you need a sound designer and composer who can excel in multiple mediums, do not hesitate to contact me!

Dragons Adventure World Explorer:

Dragons Adventure World Explorer is an innovative gaming experience which transforms the real world into the fantastic world of How to Train Your Dragon 2. Developed by HitPoint Studios for Dreamworks and Microsoft for Windows phones and tablets. My role for this title was as the Lead Sound Engineer through newly formed studio WoodPenny.

Adera:

Adera is an episodic, puzzle-adventure series developed by HitPoint Studios for Microsoft’s Windows 8 and the Microsoft Surface. My role for this title was as the Lead Sound Engineer, where I created many sound assets, managed a music production studio, oversaw voiceover sessions, and worked closely with both the programming engineers and Microsoft to create one of the current top games on the Surface.


Disney Fairies Hidden Treasures:

Disney Fairies Hidden Treasures is another episodic, puzzle-adventure series developed by HitPoint Studios for Windows 8 and Microsoft Surface. I continued my role for this title as Lead Sound Engineer, where I created many sound assets, managed a music production studio, oversaw voiceover sessions, and worked closely with both the programming engineers, Disney, and Microsoft to create what is currently the top game for the Surface platform.

Axe World’s Manliest Rituals:

      Throat boat
      Tabla for two
      Slappy pappy
      Pan-o-rama
      Ongo bongo

WonkaWeen Ghost Hunt:

View Hitpoint Studio’s site here.

      Where the sugar drops roam
      Snitchy Glitch Witch
      Ghostberg Ghostillvania
      Candy Sanctuary

HP Snowboarding:

      Board or Die
      Snow Driver

Axe Motocross:

      Bands for Demand
      Fools gone unpaid

Alfa Romeo MITO:

      Daft Dunks
      Prime rib of your life

WeeklyBeats:

WeeklyBeats is a personal challenge to create and release one new song every week for a year. Find this year’s tracks here: Ipaghost’s Current WeeklyBeats. Updated weekly.

Below are my WeeklyBeats submission from 2014.

Video:

DR. BOXER (feat. Ipaghost) – “Dreamboxing” (Official Music Video) from Michelle Wodzinski on Vimeo.

SpinLock from ben chang on Vimeo.

Broken Breakout from lawson shawn on Vimeo.

Older Personal Work:

      Dagger Danger
      Valse de Chaton
      Peach Slap
      Super Sluther
      Salty Seagulls
      Megan lala song
      Under your bed
      Messed up slide
      Ghost pie
      You're not the bossa me
      Somethin I heard in my dream
      Fallopian Faux Pas

IronChef of Music:

IronChef of Music is a competition based event organized by Protman and myself to incubate creative new sounds in the experimental music community. The rules are simple: the competitor has 2 hours to create music from 1 mystery sample using nothing but cunning manipulation of this single sample. Below you will find a few of my time-lapse videos which show my process. IronChef of Music’s extreme limitations is an excellent exercise for developing powerful new techniques for auditory creative expression.