From toys to games to film, I’ve been very lucky to have composed music and sounds designs for many great projects. One notable client includes toy company Big Monster Toys, who I worked closely with to compose sound elements for a several interactive music toys- including Zizzle’s award winning iZ (pictured above). They chose to utilize my services as my unique sound lends itself to children’s toys, and my ability to create virtual sound machines speeds up the prototyping process. Their client Zizzle was impressed at being able to virtually play with their product so early in the development stage. Since then, I have composed for other interactive toys, including Zizzle’s next success, Zounds. I have created music for games, interactive media and more, continually challenging myself with my own personal work and in the producer battle Iron Chef of Music. If you need a sound designer and composer who can excel in multiple mediums, do not hesitate to contact me!
Dragons Adventure World Explorer is an innovative gaming experience which transforms the real world into the fantastic world of How to Train Your Dragon 2. Developed by HitPoint Studios for Dreamworks and Microsoft for Windows phones and tablets. My role for this title was as the Lead Sound Engineer through newly formed studio WoodPenny.
Adera is an episodic, puzzle-adventure series developed by HitPoint Studios for Microsoft’s Windows 8 and the Microsoft Surface. My role for this title was as the Lead Sound Engineer, where I created many sound assets, managed a music production studio, oversaw voiceover sessions, and worked closely with both the programming engineers and Microsoft to create one of the current top games on the Surface.
Disney Fairies Hidden Treasures is another episodic, puzzle-adventure series developed by HitPoint Studios for Windows 8 and Microsoft Surface. I continued my role for this title as Lead Sound Engineer, where I created many sound assets, managed a music production studio, oversaw voiceover sessions, and worked closely with both the programming engineers, Disney, and Microsoft to create what is currently the top game for the Surface platform.
Below are my WeeklyBeats submission from 2014.
IronChef of Music is a competition based event organized by Protman and myself to incubate creative new sounds in the experimental music community. The rules are simple: the competitor has 2 hours to create music from 1 mystery sample using nothing but cunning manipulation of this single sample. Below you will find a few of my time-lapse videos which show my process. IronChef of Music’s extreme limitations is an excellent exercise for developing powerful new techniques for auditory creative expression.